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베스트셀러: 최근 일주일간 가장 많이 판매된 도서입니다.

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1.  
 
Human-Computer Interaction: An Empirical Research Perspective (Paperback)
I. Scott MacKenzie / Elsevier Science Ltd
65,210원(18%off)/마일리지3,270점
2.  
 
Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems (Hardcover)
Geri Gay / Mit Pr
14,330원(18%off)/마일리지720점
3.  
 
Wireless Multimedia Computational Communications (Hardcover, 2024)
Xiaoming Tao / Springer
281,450원(10%off)/마일리지8,450점
4.  
 
Advances in Intelligent Information Hiding and Multimedia Signal Processing: Proceeding of the 18th Iih-Msp 2022 Kitakyushu, Japan, Volume 2 (Paperback, 2023)
Kazuhiro Kondo / Springer
437,830원(10%off)/마일리지13,140점

5.  
 
Ma?ahmen zum Management von Fehlinformationen auf Twitter. Die COVID-19-Infodemie (Paperback)
Essraa Ahmed / Grin Verlag
56,270원(18%off)/마일리지2,820점
6.  
 
Digital Multimedia Communications: 20th International Forum on Digital TV and Wireless Multimedia Communications, Iftc 2023, Beijing, China, December (Paperback, 2024)
Guangtao Zhai / Springer
132,900원(10%off)/마일리지3,990점
7.  
 
Interactive Media with Next-Gen Technologies and Their Usability Evaluation (Hardcover, 1)
Chhaya Santosh Gosavi / Chapman and Hall/CRC
264,540원(18%off)/마일리지13,230점
8.  
 
Der Einfluss einer reflektierten Handynutzung auf digitalen Stress, FoMO und Online-Vigilanz. Eine quantitative Studie (Paperback)
Sabrina Brechtel / Grin Verlag
71,940원(18%off)/마일리지3,600점

9.  
 
Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine (Paperback)
Sander Vanhove / Packt Publishing
56,970원(18%off)/마일리지2,850점
10.  
 
La Gu? De Colores De Gopro Hero: Gu? Del Gopro Hero10 Con Gr?icos E Ilustraciones a Todo Color (Paperback)
Scott La Counte / SL Editions
42,720원(18%off)/마일리지2,140점
11.  
 
Blockchain Technology in the Automotive Industry (Hardcover, 1)
Ghulam Yasin / CRC Press
200,690원(18%off)/마일리지10,040점
12.  
 
WordPress WooCommerce (Paperback)
Roy Sahupala / Wjac
35,600원(18%off)/마일리지1,780점

13.  
 
Learning Video Game Design on the Tabletop (Hardcover, 2 ed)
Ethan Ham / CRC Press
218,940원(18%off)/마일리지10,950점
14.  
 
Learning Video Game Design on the Tabletop (Paperback, 2 ed)
Ethan Ham / CRC Press
89,380원(18%off)/마일리지4,470점
15.  
 
Crowdsourcing during COVID-19 : Case Studies in Health and Education (Paperback)
Carmen Bueno / Routledge
36,460원(18%off)/마일리지1,830점
16.  
 
The Modern Vulkan Cookbook: A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan (Paperback)
Preetish Kakkar / Packt Publishing
71,210원(18%off)/마일리지3,570점

17.  
 
rock • paper • pixels : How our need to communicate created a new economy, society, and individual: what will be the effects of artificial intelligenc (Paperback)
Patrick Aievoli / CRC Press
82,080원(18%off)/마일리지4,110점
18.  
 
rock • paper • pixels : How our need to communicate created a new economy, society, and individual: what will be the effects of artificial intelligenc (Hardcover)
Patrick Aievoli / CRC Press
200,690원(18%off)/마일리지10,040점
19.  
 
The Next Generation Innovation in IoT and Cloud Computing with Applications (Hardcover, 1)
Hussain, Abid / CRC Press
200,690원(18%off)/마일리지10,040점
20.  
 
Point Cloud Compression: Technologies and Standardization (Hardcover, 2024)
GELI / Springer
187,630원(10%off)/마일리지5,630점

21.  
 
A Practical Introduction to Virtual Reality: From Concepts to Executables (Paperback)
Lori Rebenitsch / Morgan Kaufmann Publishers
113,900원(18%off)/마일리지5,700점
22.  
 
Micropolis BBS Primer (Paperback, 2, Second, Extensi)
Micropolis Handbooks / Micropolis Press
18,500원(18%off)/마일리지930점
23.  
 
The Rise of Over-the-Top (OTT) Media and Implications for Media Consumption and Production (Paperback)
Nithin Kalorth / Igi Global
234,550원(10%off)/마일리지7,040점
24.  
 
My Digital Media Journal (Paperback)
Lonzetta Scribes / Lonzetta Scribes
27,050원(18%off)/마일리지1,360점

25.  
 
Digital Cultural Heritage : Challenges, Solutions and Future Directions (Hardcover)
Vinay Kukreja / CRC Press
200,690원(18%off)/마일리지10,040점
26.  
 
Intelligent Technologies for Interactive Entertainment: 14th Eai International Conference, Intetain 2023, Lucca, Italy, November 27, 2023, Proceedings (Paperback, 2024)
Martin Clayton / Springer
109,440원(10%off)/마일리지3,290점
27.  
 
Mediendidaktik (Paperback, 6)
Michael Kerres / Walter de Gruyter
85,980원(10%off)/마일리지2,580점
28.  
 
Problogger: Secrets for Blogging Your Way to a Six-Figure Income (MP3 CD)
대런 로우즈 / Gildan Media Corporation
39,860원(18%off)/마일리지2,000점

29.  
 
Pragm?ica de la Comunicaci? Digital (Paperback)
Giorgio Nardone / HERDER
27,030원(8%off)/마일리지1,360점
30.  
 
Strategies for Time Management: How To Use Your Time Wisely And Put An End To Procrastination (Paperback)
Benjamin Stokes / Olaf Magnusson
17,080원(18%off)/마일리지860점
31.  
 
The Phenomenon Pok?on Go. An Analysis (Paperback)
Lea-Christin Klaas / Grin Verlag
51,990원(18%off)/마일리지2,600점
32.  
 
Die Struktur Des Spieledesigns (Paperback, 2024)
Wallace Wang / Springer Vieweg
78,160원(10%off)/마일리지2,350점

33.  
 
Image and Video Technology: 11th Pacific-Rim Symposium, Psivt 2023, Auckland, New Zealand, November 22-24, 2023, Proceedings (Paperback, 2024)
Wei Qi Yan / Springer
125,980원(10%off)/마일리지6,300점
34.  
 
Twitch (Paperback)
Mark R. Johnson / John Wiley and Sons Ltd
32,690원(18%off)/마일리지1,640점
35.  
 
Twitch (Hardcover)
Mark R. Johnson / John Wiley and Sons Ltd
92,530원(18%off)/마일리지4,630점
36.  
 
Unplugged (Paperback)
Gew Reports &. Analyses Team / Global East-West Ltd
24,200원(18%off)/마일리지1,210점

37.  
 
Smart and Sustainable Interactive Marketing (Hardcover)
Irani / Igi Global
377,550원(18%off)/마일리지18,880점
38.  
 
Playing with the Past: Into the Future (Paperback, 2, 2022)
Erik Champion / Springer
312,730원(10%off)/마일리지9,390점
39.  
 
Frontier Computing on Industrial Applications Volume 2: Proceedings of Theory, Technologies and Applications (FC 2023) (Hardcover, 2024)
Jason C. Hung / Springer
346,480원(10%off)/마일리지17,330점
40.  
 
Practical Web Accessibility: A Comprehensive Guide to Digital Inclusion (Paperback, 2)
Ashley Firth / Apress
71,210원(18%off)/마일리지3,570점

41.  
 
Frontier Computing on Industrial Applications Volume 3: Proceedings of Theory, Technologies and Applications (FC 2023) (Hardcover, 2024)
Jason C. Hung / Springer
267,730원(10%off)/마일리지13,390점
42.  
 
Frontier Computing on Industrial Applications Volume 4: Proceedings of Theory, Technologies and Applications (FC 2023) (Hardcover, 2024)
Jason C. Hung / Springer
346,480원(10%off)/마일리지17,330점
43.  
 
Frontier Computing on Industrial Applications Volume 1: Proceedings of Theory, Technologies and Applications (FC 2023) (Hardcover, 2024)
Jason C. Hung / Springer
346,480원(10%off)/마일리지17,330점
44.  
 
From Boring to Engaging: Unleashing the Benefits of Multimedia on Websites (Paperback)
Vance Rogers / Self
34,160원(18%off)/마일리지1,710점

45.  
 
Pick, Click, Flick!: The Story of Interaction Techniques (Hardcover)
Brad A. Myers / ACM Books
113,900원(18%off)/마일리지5,700점
46.  
 
Pick, Click, Flick!: The Story of Interaction Techniques (Paperback)
Brad A. Myers / ACM Books
85,410원(18%off)/마일리지4,280점
47.  
 
TikTok Triumph: Navigating Entrepreneurship on TikTok (Paperback)
Oscar Moses / Oscar Moses
42,730원(18%off)/마일리지2,140점
48.  
 
Multimedia Technology and Enhanced Learning: 5th Eai International Conference, Icmtel 2023, Leicester, Uk, April 28-29, 2023, Proceedings, Part IV (Paperback, 2024)
Bing Wang / Springer
157,480원(10%off)/마일리지7,880점

49.  
 
Multimedia Technology and Enhanced Learning: 5th Eai International Conference, Icmtel 2023, Leicester, Uk, April 28-29, 2023, Proceedings, Part III (Paperback, 2024)
Bing Wang / Springer
157,480원(10%off)/마일리지7,880점
50.  
 
Multimedia Technology and Enhanced Learning: 5th Eai International Conference, Icmtel 2023, Leicester, Uk, April 28-29, 2023, Proceedings, Part II (Paperback, 2024)
Bing Wang / Springer
133,850원(10%off)/마일리지6,700점